Food Coma allows you and your friends to gorge yourselves until you pass out – in a food coma! Get ready for a culinary competition like no other.


Video Instructions

For quick setup and gameplay instructions, check out this video:

Quick Links

Overview

Be the last player standing in this hilarious elimination card game. Strategically feed your opponents while avoiding a food coma yourself!

Game Components

  • 180 double sided cards:
    • 75 Grocery Store Cards (blue card back)
    • 51 Farmer’s Market Cards (green card back)
    • 34 Butcher Shop Cards (red card back)
    • 20 Food Coma Cards (black card back)
  • 6 Double-Sided Chef Boards
  • 6 Menus
  • 6 Wooden Calorie Trackers
  • 1 Rulebook

Setup

Sort and shuffle the Grocery Store, Farmer’s Market, and Butcher Shop cards into separate decks. These “Store” cards contain ingredients to make meals. Create another deck for the Food Coma cards. You will draw cards once the game starts.

The player who has eaten most recently in real life goes first. Starting with the first player, and going clockwise, each player takes a Menu and a Calorie Tracker, picks a Chef, and puts the calorie counter on “0” on their Chef board. Gameplay continues in this order.

Chefs

Here’s a breakdown of each chef and some tips on how to play with each one. Remember: each Chef has their own unique ability, so choose wisely!

Standard Game Chefs:

Learning Curve: Beginner

Strategy: You’ve got an extra 700 calories before getting knocked out. Some players might avoid targeting you because you seem too tough to take down, while others may try to gang up on you right away. Use this to mess with their plans – bluff that you’re an easy target or pretend you’re untouchable.


Learning Curve: Beginner
(not recommended for 2-player games)

Strategy: Stack up cards to make as many meals as you can in one turn. By shopping at the Grocery Store, you can collect cards quickly – especially when you draw Sale!! cards. Your ability will help to keep your hand full of cards.

Learning Curve: Intermediate

Strategy: Peek at cards on every turn to try and get cards you need. Even when you don’t take the card you peeked at, pay attention to what you saw – it helps to know what other players will get when they draw. Opponents will watch your decisions, so use that to fake them out and keep them guessing.

Learning Curve: Intermediate

Strategy: Sugar is your best friend. Meals with sugar get you extra Grocery Store cards, so stock up when you can. Smart opponents may try to feed you sugar-free meals, slowing down your calorie intake, but that might also mean you get served smaller meals overall. Play the long game to win.

Learning Curve: Advanced
(not recommended for 2-player games)

Strategy: Your ability helps you stay in the game, but don’t overdo it. Spend your cards wisely through a balanced combination of serving meals and discarding cards to lower your calorie count. The goal is to keep your calories lower than the other players to get to the end.

Learning Curve: Advanced

Strategy: Steal a card from other players often. Taking other players’ cards is detrimental to their success. Although players will want revenge, sometimes they’ll likely forget to take their cards back, leaving you with free stuff. Stealing right before someone gets knocked out is great because they won’t be able to steal cards back. This ability takes a bit of micro-managing, but can be very powerful.

Chefs from the Add-On Pack:

Learning Curve: Beginner

Strategy: Protein cards can be found in the Grocery Store and Butcher Shop, which gives you free draws from the Farmer’s Market, so look for Protein cards regularly. If your strategy leans heavily on the Farmer’s Market, treat protein cards as bonus plays to add to your strategy rather than relying on them too much, since they tend to be scare.

Learning Curve: Beginner

Strategy: You start with cards before anyone else, so use that early lead to get aggressive. Build your strategy quickly while others are still building their hands. Take advantage of your head start to control the early game.

Learning Curve: Intermediate

Strategy: Keep an eye on the discard pile – it’s like a bonus deck for you. You can grab any store cards at the top of the pile, including Starfruit cards, so watch what others throw away and scoop up what you need. But watch out… smart players will place their discarded cards in an order that gives you fewer good options.

Learning Curve: Intermediate

Strategy: Since you get to choose between Food Coma cards, other players will assume you’ve got something powerful so they might avoid feeding you. Use this to bluff and keep them guessing. Sometimes being mysterious is enough to keep you safe.

Kickstarter Chef:

Learning Curve: Beginner

Strategy: Hit the Grocery Store and Farmer’s Market often to stock up on Flour cards. Then go all-in on making flour-based meals for bonus calories. It’s a simple but effective way to pile on calories.

For more detailed information and rules about using each ability, see the Chef Abilities Table below.

Gameplay

During the first round, shop for ingredients to make meals (unless a Chef’s ability allows you to start with cards). Choose one of the Store decks – Grocery Store, Farmer’s Market, or Butcher Shop – and draw only from that store, adding cards to your hand. The Food Coma deck of cards is not one of the stores.

Each Store has its own advantages in terms of the variety of ingredients, bonus calories (“cals”), and special “Star Fruit” cards. You can find more information about Store bonuses in the Quick Reference section of your Menu.

Here’s a breakdown of information on Ingredient cards:

What To Do On Your Turn

On your turn, match the letter on each of your Ingredient cards with the letters in the Menu to make meals. It doesn’t matter which Stores you drew Ingredients from. For example, if a meal requires Flour, it can be a Flour card from any Store.

The Menu shows how many calories are in each meal. If any of your Ingredients have bonus calories, add them to the base calories shown in the Menu to increase the total calories for that meal.

Choose a player to serve your meal to. If the chosen player can’t block the meal with a card or Chef ability, they must “eat” the meal and raise their calorie counter by the total calories of the meal. Use the Calorie Tracker on your Chef board to track the increase. In the example above, the Flapjacks would move a player’s Calorie Tracker up by 700 calories (7 pips).

After serving a meal, the cards used to make that meal are placed in a discard pile, even if the meal is blocked by a Star Fruit card. Once a meal is served, it is used up.

Actions

Take as many actions as you want on your turn. Here are the actions you can take:

  • Combine ingredient cards to make meals and feed other players – you can serve each player only one meal per turn.
  • Use Food Coma cards – you may use multiple on a single turn.
  • Use Star Fruit cards – use cards like Sale!! and Candy From A Baby to gather more cards without ending your turn.
  • Carry out your Chef’s ability – if applicable.
  • Do nothing – just draw from a store of your choice to end your turn.

Ending Your Turn

Always end your turn by drawing from one of the stores.

You are not required to make any meals on your turn. Instead, you can choose to save your cards for later. However, you can only hold a maximum of 6 Store cards in your hand at any time. If you reach the 6-card limit, you must make room in your hand for the end-of-turn draw by either making meals or discarding cards.

In the event you are receiving more cards than your hand allows, you must stop drawing as soon as you reach 6 cards – you cannot draw extra cards and choose the ones you want to keep. Food Coma cards do not count toward your 6-card limit.

Star Fruit Cards

Star Fruit Cards – identified by the yellow star fruit icon – provide special advantages, such as blocking or adding bonus calories to meals. They count toward the 6-card hand limit. Star Fruit cards can be found in all three Store decks. The Quick Reference section in your Menu shows which Star Fruit cards are in each Store.

Dual Ingredient Cards

Dual Ingredient cards are a type of Star Fruit card that, as their name indicates, have two ingredients per card. They can be played as either one of their listed ingredient types or both. However, Dual Ingredient cards can’t be made into a meal on their own; they must be combined with other cards to make a meal. There are never any single-card meals in Food Coma. Three dual Ingredient cards can be found in the Farmer’s Market and one in the Butcher Shop.

Food Coma Cards

Food Coma cards provide powerful abilities, giving you a variety of ways to fight back as you move closer to elimination.

There are 10 different Food Coma cards. Each time you cross calorie milestones with Food Coma card icons on your Chef board, draw a Food Coma card.

You can use as many Food Coma cards as you want on your turn but you only get 3 Food Coma cards for the entire game. Even if you reduce your calorie count with a Star Fruit card or Chef ability, you cannot draw another Food Coma card for crossing the same milestone. Remember: Food Coma cards do not count towards your 6-card hand limit.

The Food Coma cards can cause some fun interactions. This chart shows how all Star Fruit cards and abilities stack up against each other.

Last Chance

When you reach the maximum calorie limit (designated by the chef hat icon on the Chef board), you will have one final chance to stay in the game. Flip the Chef board over to enter your Last Chance – if you eat one more meal, you will pass out in a food coma and be eliminated from the game!

Your chef ability is always in play – even during your last chance.

Winning the game

The game ends when only one player remains and all others have been eliminated.

The Coma Burger

By collecting all 5 ingredient types – one each of Protein, Egg, Sugar, Flour and Vegetable – you can feed another player the ultimate meal: the gut-busting Coma Burger! As stated in the Menu, the Coma Burger has a base of 1000 calories and all bonus calories from the Ingredients used are also added to the total calorie count.

The Coma Burger is also unblockable! Other than Cheese cards, no Star Fruit cards or Food Coma cards can be used to block, hinder, modify, or enhance the Coma Burger in any way.

Coma Burger Script

Making a Coma Burger is an epic moment! When you feed someone the Coma Burger, read the script on the bottom of the Menu using your own Ingredients. For example, if you played the following cards, you would say this out loud:

If your ingredients have bonus cals, add them to the Coma Burger’s base 1000 calories as shown in your Menu. The meal above would be worth:

1000 base cals for the Coma Burger
+ 200 Sapphire Fin Tuna bonus cals
+ 200 Fabergé Egg bonus cals
+ 100 Easter Bunny’s Carrots bonus cals
+ 100 Sugar Plum Fairy bonus cals
= 1600 total calories!

(You don’t have to read the ingredient card names out loud for any other meal.)

Store Strategies

The Grocery Store is designed to let you fill your hand quickly. Shop here when you need cards in a hurry.

The Farmer’s Market has defensive cards. Shop here if you’re feeling vulnerable.

The Butcher Shop has powerful cards, both offensive and defensive. Shop here if you’re willing to take a risk for a big payout.

See the probability tables at the bottom of the page for more information on card abilities and card draw percentages.

Rule Clarifications

  • You cannot feed a single player multiple meals on a turn. This also applies to 2-player games, so be tactful with your meals!
  • If a store runs out of cards, it’s closed for the rest of the game. Do not restock the stores. 
  • You cannot add an extra ingredient to a meal to increase the calorie count. Meals can only be made using combinations of ingredients shown in the Menu. 
  • Food Coma cards do not count towards your hand limit. You can hold up to 6 store cards plus your Food Coma cards.
  • You can draw no more than 3 Food Coma cards in a single game. Only one Food Coma card is drawn the first time your calorie count crosses the 500, 1000 and 1500 icons, respectively. If you cross the same calorie icon again, you don’t draw another Food Coma card.

    Tip: If you’re having trouble keeping track of how many Food Coma cards you’ve drawn in a game, tuck your Food Coma cards under your Chef board after use.
  • Only store cards can be stolen or swapped. Food Coma cards are off-limits for these actions. Your Food Coma cards always belong to you.
  • Dual Ingredients cards can be played as either or both listed ingredients (including Kraken Caviar, Icing Sugar, Magic Bean Flour and Gelatinous Bean). For example, Kraken Caviar can be played as just Egg, just Protein, or both Egg and Protein.
  • Kraken Caviar, Icing Sugar, Magic Bean Flour and Gelatinous Bean cannot be meals by themselves. All meals require a minimum of two Ingredient cards. You also cannot add a Cheese card to a single Dual Ingredient card to make it a meal.
  • If a meal would take you beyond the maximum calorie limit, you still get a Last Chance. You always get to flip over your Chef board and have one Last Chance.
  • You only get one Last Chance per game. For example, if you are on your Last Chance and use the Bathroom Break card to reduce your calories from 2000 to 1400, once you hit 2000 calories again you are immediately eliminated.
  • When you are out, all your cards get discarded. None of your cards are returned to the store decks, including Food Coma cards.
  • In a tie, the player who serves a meal first wins. For instance, if both players are on their Last Chance and Player 1 feeds a meal to Player 2 who responds with Sharing is Caring, Player 1 would win because they fed first.
  • You must draw to end your turn. Turns cannot be skipped so use your cards to make room to draw.
  • You must stop drawing when your hand is full. For example, if you’re holding 5 cards and draw from the Farmer’s Market, only draw 1 additional card to bring you up to a maximum of 6 cards. This also applies to Chef’s Special Abilities, Star Fruit cards and Food Coma card abilities that would cause you to exceed the 6-card limit. Do not overdraw your hand and then choose which cards you want to keep. The only exception is the Candy From A Baby card – if the number of cards received from other players would exceed the 6-card hand limit, choose which cards to keep and discard the rest.
  • You may discard a card of your choice to draw a single card from any of the stores, ONLY if you cannot draw because your hand is full and if you cannot make meals to get rid of cards because you’ve already served all other players.
  • Resolve interactions in the order they were played. For instance, if you block a meal with a Mangia! Mangia! card, and multiple players respond with different Star Fruit and Food Coma cards, play out the interactions one step at a time, in order.

  • Chef abilities are always in play. Even during Last Chance.

Gameplay Examples

Feeding A Meal Example

After shopping at the Grocery, Player 1 has flour, egg and sugar. 

As shown in the Menu, the player can make:

Egg Noodles with the Flour and Egg

Cookies with the Flour and Sugar

Custard with the Egg and Sugar

or Flap Jacks with all three. 

Player 1 decides to make Cookies (which the Menu shows has 200 calories) and feed it to Player 2. Player 2 eats the meal and their calorie count goes from 0 to 200.

Does Player 1 have to feed anyone on their turn? Nope! They can choose not to feed anyone and just draw from any store to end their turn. But the player must successfully draw to end their turn so if a player is holding the maximum number of 6 cards, they have to feed other players to get rid of cards so they can draw.

Food Coma Cards Example

A player is at 0 calories and gets fed a meal worth 1400 calories. The player moves the slider up to 1400. Since the player crosses the 500 calorie and 1000 calorie icons, the player draws the top two cards from the Food Coma card deck.

Last Chance Example

A player is at 1600 out of 2000 maximum calories and gets fed a 700 calorie meal. Once the maximum 2000 calories is reached, the player flips the Chef over. The player has one more chance to stay in the game. If the player eats even one more calorie, the player is out.

Reference Info

Chef Abilities Table

Each Chef has their own ability to make the gameplay strategically delicious. Choose a chef based on how you want to play the game!

Chef Ability Name Description
Competitive Eater Fast Food On a single turn, when you attempt to feed two or more players meals – even if the meals are blocked – draw the top 2 cards from the Grocery Store.
Just a Fat Guy Belly Buster With this character you have a maximum of 2700 calories, allowing you to eat more calories than other players before being knocked out of the game.
FoodieGram Model Picky Eater At the start of the turn, you can discard 3 store cards of your choice to reduce your calorie count by 200. Calories cannot be reduced below 0. If Picky Eater is used when you are on your Last Chance (if your character card is flipped), you would reduce your calories but when you hit 2000 calories again, you are out of the game. Last Chance can only happen once.
Food Critic Sneak Peek At the start of each turn, you can peek at the top card from one of the 3 stores (Grocery Store, Farmer’s Market or Butcher Shop). After looking, decide which store to draw from. It can be from the store you peeked at, otherwise blindly draw from another store you haven’t looked at. Return that peeked card to the top of that pile if you don’t choose that card.
Pretentious British Chef Raw Deal Once per turn, you can blindly steal a card of your choice from another player’s hand (only looking at the card back). You now owe that player one card. On subsequent turns, you can steal from the same or another player, but on their turn, they can blindly take back cards of their choice from you (only looking at the card back), up to the number of cards owed.
20 Starving Children Sugar Rush Whenever you are fed a meal that contains sugar, including the coma burger, draw 2 cards from the Grocery store. This does not count as a turn. Even if you block a meal containing sugar, you still draw from the Grocery store. If you are already holding 6 store cards you cannot draw another card.
RoboChef (Add-on Pack Chef) X-Ray Vision Whenever you draw a Food Coma card, look at the top 2 cards and choose the 1 you want. Return the other card to a random place in the deck or shuffle the deck. Do not put the card back on top.
The Hippie (Add-on Pack Chef) Herb Your Enthusiasm On your turn, choose to discard 1 protein card to draw 2 cards from the Farmer’s Market. This does not end your turn. You can do this multiple times on your turn if you have multiple protein cards. Kraken Caviar counts as a protein card.
Doggo Chef (Add-on Pack Chef) Buried Ingredients Gives you the ability to draw the top 2 cards from the discard pile to end your turn instead of drawing from one of the store decks. You cannot draw discarded Food Coma cards, but all other cards are fair game. You must take the top 2 cards, so other players may choose to discard cards in a way that impacts which are the top 2 cards.
Butcher, Baker & Candlestick Maker (Add-on Pack Chef) Triple Threat Before the game starts, draw from each of the stores: 1 from the Butcher Shop, 2 from the Farmer’s Market, 3 from the Grocery Store, allowing you to start the game with a stacked hand. On the first round of gameplay when everyone else is ‘shopping’ at the stores, you will already have cards you can use to play. You cannot hold more than 6 cards, as per normal game play rules.
Cake Starter (Kickstarter Exclusive) Star Baker Whenever you make a meal containing flour, add an extra 200 calories to that meal’s total calorie count. This ability is combined with any bonus calories added from ingredient cards.
Custom Chef (Kickstarter Exclusive) Kick Backs During Food Coma’s Kickstarter campaign, one backer tier gave backers the option to have a custom made playable character.

Use the ability of any other character in the current game, even if they are out of the game in a food coma. Does not apply to characters who are not being used in the current game.

Star Fruit Cards Table

Star Fruit cards each have a star fruit icon. Here are the Star Fruit cards in the game. Quick reference to Star Fruit cards can also be found in your Menu.

Star Fruit Card Store Location Ability 
Sale!! Grocery Sale!! cards allow you to draw two more Grocery cards. You can hold on to Sale!! cards and use them when you’re ready. You can only hold 6 store cards so you have to stop drawing if your hand is full. Immediately discard Sale!! cards after using them. You do not end your turn after using a Sale!! card; it does not count as a draw.
Unidentified Food Grocery Unidentified Food can be used as any ingredient (Protein, Vegetable, Egg, Sugar or Flour).
Diet Farmer’s Market Diet cards allow you to block a meal someone tries to feed you, as long as the meal has the Diet card ingredient. For example, with a Protein Diet card, you can block a meal that has protein. Diet cards don’t work on unblockable meals including the Coma Burger.
Gelatinous Bean Farmer’s Market Gelatinous Bean is a dual ingredient card that can be used as either Sugar or Vegetable, or both Sugar and Vegetable. However, it does not count as a 2-card meal on its own.
Icing Sugar Farmer’s Market Icing Sugar is a dual ingredient card that can be used as either Sugar or Flour, or both Sugar and Flour. However, it does not count as a 2-card meal on its own.
Magic Bean Flour Farmer’s Market Magic Bean Flour is a dual ingredient card that can be used as either Flour or Vegetable, or both Flour and Vegetable. However, it does not count as a 2-card meal on its own.
Leftovers Farmer’s Market When you are fed a meal, use the Leftovers card to remove and keep one of the ingredients from the meal. Then look up the remaining meal in the menu and eat that meal. A player can play multiple Leftover cards on a single meal.

If a meal is reduced to one ingredient card, discard the remaining card and cancel the meal since there are no 1-card meals. If you’re already holding 6 cards, discard the card you would have added to your hand.

Leftovers example: if you are fed Flapjacks, you can keep any one of the Sugar, Flour or Egg card. If you take the Egg card out of the meal, you can add it to your hand. The remaining meal then becomes Cookies (Flour + Sugar), which you would eat for 200 calories.

Cheese Butcher Shop Add Cheese to any meal to add 300 calories to the total calorie count.

When you draw a Cheese card, immediately draw another card from the Butcher Shop. If that card is a Cheese card, immediately draw another card, and continue this process as needed. Multiple Cheese cards can be played on a single meal to increase the calorie count. If when you draw a Cheese card your hand is full, you do not get the benefit of drawing the additional card from the Butcher Shop. Cheese cards cannot be played on a single dual ingredient card to make a meal.

Candy From A Baby Butcher Shop Say the name of an ingredient (Flour, Sugar, Egg, Vegetable or Protein). Each player gives you all of that ingredient type they’re holding, including Dual Ingredient cards that contain the ingredient. You add all cards to your hand. If the number of cards received exceeds your 6-card hand limit, you may choose which cards you want to keep, then discard the rest.
Kraken Caviar Butcher Shop Kraken Caviar is a dual ingredient card that can be used as either Protein or Egg, or both Protein and Egg. However, it does not count as a 2-card meal on its own.
Mangia! Mangia! Butcher Shop The Mangia! Mangia! card allows you to block a meal, while making every other player eat the meal (including the person who tried to feed it to you) with full calories.

Food Coma Cards Table

Food Coma cards help keep you in the game and make you a more dangerous opponent as your calorie count goes up. You get only 3 Food Coma cards per game.

Card Ability
Kitchen Switchin’ At the beginning of your turn (before playing a meal), use the Kitchen Switchin’ card to swap all cards in your hand with those of another player’s hand, regardless of the number of cards each player is holding – even if one of the players is not holding any cards. Do not swap Food Coma cards.
Surprise Potluck Forces all other players to immediately feed another player a meal using cards in their hand, as soon as Surprise Potluck is played. Going clockwise from the player who played Surprise Potluck, each player must make a meal if they have cards to do so and chooses to feed the meal to anyone who isn’t the person who played Surprise Potluck. Normal card countering with Star Fruit cards and Chef abilities apply for each meal fed. After all players have gone, the game resumes with the player who played Surprise Potluck.
Sharing is Caring Play this card when you are being fed a meal to make the person playing the meal also eat the meal with full calories.
Meal They Can’t Refuse Play this card in response to a player who is blocking a meal, whether the meal is being served by you or another player. For instance, if Player 1 is serving a meal to Player 2, who uses a Diet card to block the meal, you can play the Meal They Can’t Refuse card to make the player eat the meal anyway.
Stale Ingredients Choose a player to discard cards. The player chooses which cards to discard from their hand. Food Coma cards can be discarded.
Raid the Fridge Steal two cards from a single player or one card from two players. You can look at the card backs to decide which cards to steal. Food Coma cards cannot be stolen.
Bathroom Break At any time during the game (even not on your turn), play this card to immediately reduce your calorie count by 600. It can be played just prior to eating a meal. If Bathroom Break is used while you’re on the Last Chance (once your character card is flipped over), you do reduce your calories, however you have already used your Last Chance, and once your maximum calories is reached you are out of the game. For example, if you are on your Last Chance and you use the Bathroom Break card, you reduce your calories from 2000 to 1400, but once you hit 2000 calories you are out of the game.
Food Recall The person who plays this card names a store (the Grocery, Farmer’s Market, or Butcher Shop) and all players have to discard all cards they are holding that came from that store. Players must make their card backs visible.
Dinner Party You have the choice to either play a single meal on two different players at once with full calories, or add 500 calories to a single meal. In a 2-player situation (whether you start the game with 2 players or everyone else has been eliminated), you have to add 500 calories since you can’t feed the same person twice.
Top Chef Take another turn right after your turn. End each turn by drawing from a store. Play this card before ending your first turn.

Card-Countering Table

With all the abilities and Star Fruit cards in Food Coma, there’s bound to be some mayhem in this eating competition. The table below can help clarify the card interactions. In the event of multiple interactions, play out each interaction one step at a time.

If Player A plays… And Player B plays… Then…
Manga! Mangia! Sharing is Caring The person who played the Manga! Mangia! card also has to eat. If in response to one Mangia! Mangia! card, two players play Sharing is Caring at the same time, the person who played the Mangia! Mangia! card has to eat the meal twice with full calories.
  Diet Blocks the meal for the player using the Diet card. Everyone else eats the meal.
  Leftovers Played as normal. Only the player who plays Leftovers takes a card and eats a reduced meal – everyone else eats the full meal. When multiple people play Leftovers, players take (and keep) ingredients in the order that Leftovers was played. If there are not enough ingredient cards left to make a meal after other players have played Leftovers, you cannot play Leftovers.
  Meal You Can’t Refuse Makes the person who played Mangia! Mangia! eat the meal that was originally played. The person who plays Meal You Can’t Refuse also eats the meal in response to Mangia! Mangia!
  Mangia! Mangia! Played as normal. Each Mangia! Mangia! card blocks the meal and makes everyone else eat. That is, everyone else eats the same meal twice since Mangia! Mangia! was played twice.
Sharing is Caring Mangia! Mangia! Mangia! Mangia! blocks the meal, but the person who played Sharing is Caring has to eat twice. Everyone else would also have to eat in response to the Mangia! Mangia! card.
  Diet Played as normal.
  Dinner Party Dinner Party can’t be played alongside Sharing is Caring.
  Leftovers Leftovers only applies to the meal you eat (the other player eats the meal with full calories).
  Sharing is Caring Sharing is Caring can’t be used after another Sharing is Caring card.
Coma Burger Anything Nothing can be blocked or played against the Coma Burger, including Diet, Mangia! Mangia!, Sharing is Caring, Leftovers or any player’s ability. Cheese cards can be added to a Coma Burger.
Dinner Party Sharing is Caring Person who played Dinner Party also has to eat.
  Mangia! Mangia! Played as normal. Mangia! Mangia! blocks the meal and makes everyone else eat. The other recipient of Dinner Party eats twice (unless a card can be used against it).
  Meal You Can’t Refuse If played together with Dinner Party both meals become unblockable. (See Meal You Can’t Refuse section above for more details.)
  Leftovers Played as normal. Only the player who plays Leftovers takes a card and eats a reduced meal – the other player eats the full meal. If both players play Leftovers, players take (and keep) ingredients in the order that Leftovers was played (i.e., whoever announces first that they are playing Leftovers has the first pick of the cards).
  Diet Blocks the meal for the player using the Diet card. The other player eats the meal.

Here’s an example of a series of interactions during a single turn in a 3-player game:

  1. Player 1 feeds a meal to Player 2.
  2. Player 2 plays a Mangia! Mangia! card, blocking the meal but causing all other players to eat.
  3. Players 1 and 3 eat the meal but Player 3 plays a Sharing is Caring card, which means Player 2 also has to eat.
  4. Player 2 plays another Mangia! Mangia! card to block the meal.
  5. Player 3 plays a Diet card to block the second Mangia! Mangia! meal, but Player 1 can’t block it and has to eat again!

  1.  

Card Probabilities – Standard Retail Edition

Want to know how many of each card is in the deck, or the odds of drawing the exact card you’re looking for? This table can help you hedge your bets.

  Cards Total number of cards Chances of drawing the card (in a full deck)
Grocery Store Flour cards 16 21.3%
  Sugar cards 16 21.3%
  Egg cards 12 16.0%
  Veggie cards 10 13.3%
  Protein cards 10 13.3%
  Sale!! 6 8.0%
  Unidentified Food 5 6.7%
  GROCERY TOTAL 75  
Farmer’s Market Flour cards 14 27.5%
  Sugar cards 14 27.5%
  Veggie cards 12 23.5%
  Diet cards (one of each) 5 9.8%
  Leftovers 3 5.9%
  Gelatinous Bean (Sugar / Veg) 1 2.0%
  Icing Sugar (Sugar / Flour) 1 2.0%
  Magic Bean Flour (Flour / Veg) 1 2.0%
  FARMER’S MARKET TOTAL 51  
Butcher Shop Egg cards 12 35.29%
  Protein cards 10 29.41%
  Kraken Caviar (Protein / Egg) 3 8.82%
  Mangia! Mangia! 3 8.82%
  Taking Candy From A Baby 3 8.82%
  Cheese 3 8.82%
  BUTCHER SHOP TOTAL 34  

Card Probabilities (with the Add-On Pack)

Ingredient cards from the add-on pack have a small fried egg symbol on the bottom left corner of the cards, to signify that they’re “egg-stra” cards. 

  Cards Total number of cards Chances of drawing the card (in a full deck)
Grocery Store Flour cards 18 21.18%
  Sugar cards 18 21.18%
  Egg cards 14 16.47%
  Veggie cards 12 14.12%
  Protein cards 12 14.12%
  Sale!! 6 7.06%
  Unidentified Food 5 5.88%
  GROCERY TOTAL 85  
Farmer’s Market Flour cards 16 28.07%
  Sugar cards 16 28.07%
  Veggie cards 14 24.56%
  Diet cards (one of each) 5 8.77%
  Leftovers 3 5.26%
  Gelatinous Bean (Sugar / Veg) 1 1.75%
  Icing Sugar (Sugar / Flour) 1 1.75%
  Magic Bean Flour (Flour / Veg) 1 1.75%
  FARMER’S MARKET TOTAL 57  
Butcher Shop Egg cards 16 38.10%
  Protein cards 14 33.33%
  Kraken Caviar (Protein / Egg) 3 7.14%
  Mangia! Mangia! 3 7.14%
  Taking Candy From A Baby 3 7.14%
  Cheese 3 7.14%
  BUTCHER SHOP TOTAL 42  

Bonne appetite! 

Arlen (Co-creator)

About Arlen (Co-creator)

Arlen is a Co-Creator of Food Coma.